.
.

2008 State Of Game Development Survey


Overview Table of Contents Availability

GD ResearchOverview

Game Developer Research is pleased to announce the debut of its seventh report, the '2008 State Of Game Development Survey.' The in-depth 180-page report was compiled by surveying almost 2,000 video game professionals from North America and beyond who read Gamasutra.com or subscribe to Game Developer magazine.

It includes answers to over 55 questions about the platforms Western game creators develop for, the market sectors they are working in, the tools they use, and the amount of money they spend on them. Some of the highlights of the report which Game Developer Research is revealing to the public at this time include the following:

- Overall, 70% of those replying are making games on the PC or Mac, with 43% creating for console and 28% for web platforms - with just 16% making games for handheld platforms such as the DS or PSP.

- Of the surveyed console developers, which represent a notable cross-section of the entire industry, 73% are creating games for Xbox 360, 58% (including some of the same respondents) for the PlayStation 3, and 42% for the Wii - with 15% still creating games for the PlayStation 2. This implies that the greatest amount of Western console developers by sheer numbers are creating games for Microsoft's console - but due to team size differences, this doesn't necessarily imply that more games will appear on the Xbox 360 than other consoles.

- Again, of the largely North American and European developers surveyed, Nintendo DS had the largest amount of creators by numbers, with 75% of those handheld developers surveyed making games for it - and with 45% making games for the PSP.

Another particularly interesting result that discussing trends in programming language. Of those responding, 76% are currently using C++ to make games, with 31% using C#, and 19% using Java/J2ME in their programming efforts. In addition, 9% of those replying still use assembly language in some way.

The remainder of the survey offers a wealth of extra data into the purchasing habits and development choices of the game development industry, with market share information in areas as diverse as AI tools, game engines, 3D art software, compilers, books, motion capture suites, and computer hardware - covering every submarket of purchases made by game makers. This will be of interest to technology companies in the game development space, as well as those looking to enter the market or to survey general game industry trends.

Table Of Contents (back to top)

The full table of contents for '2008 State Of Game Development Survey' is as follows:

Introduction 8
Methodology 8

Questions
Q.1 In what state do you work or conduct most of your business? Enter a two-letter state abbreviation or "Other" if outside the U.S. 9
Q.2 Please select your country 12
Q.3 Which of the following best describes your company's primary line of business? 14
Q.4 Which of the following best describes your job function? 16
Q.5 How many people are employed at your company (all divisions)? 19
Q.6 How many full-time employees are involved with the creation, production, or distribution of games at your company? 20
Q.7 How many people do you manage directly or indirectly in your reporting structure? 21
Q.8 For which platform/s are you developing your current or most recent game? 22
Q.9 For which console/s are you developing your current or most recent game? 23
Q.10 For which PC/Mac platforms are you developing your current or most recent game? 24

Q.11 For which handheld device/s are you developing your current or most recent game? 25
Q.12 Please select the top three reasons for selecting the target game platform(s) for your current/most recent game 26
Q.13 On which of the following software platforms are you developing your current or most recent game? 27
Q.14 What game genre best fits the game you have most recently worked on or are currently working on? 28
Q.15 Which of the following gaming areas are you currently involved with? 29
Q.16 In which of the following industries are you currently working on or planning to work on Serious Games projects? For the purpose of this question, a serious game is defined as the use of game technology for non-entertainment purposes. 30
Q.17 At which point(s) in your game projects do you evaluate and specify the tools and technologies? 31
Q.18 Hardware (products or technologies) 32
Q.19 Software (products or technologies) 33
Q.20 Services (contract, consulting, outsourcing) 34

Q.21 Approximately how much does your company plan to spend between now and the end of 2009 on hardware? 35
Q.22 By what means do you purchase or obtain your development tools? 36
Q.23 From what types of reseller(s) do you purchase your development tools? 37
Q.24 From what reseller(s) do you purchase your development tools? 38
Q.25 Which HARDWARE products or technologies - Currently Use 39
Q.26 Which HARDWARE products or technologies - Plan to purchase or make major upgrade by the end of 2009 40
Q.27 Which SOFTWARE products or technologies - Currently Use 41
Q.28 Which SOFTWARE products or technologies - Plan to purchase or make major upgrade by the end of 2009 42
Q.29 Which SERVICES - Currently Use 43
Q.30 Which SERVICES - Plan to purchase or make major upgrade by the end of 2009 44

Q.31 Please choose the in-game advertising software that you use regularly in the development of games from the following list of manufacturers 45
Q.32 Does your current/most recent project use any of the following capabilities/technologies/features? 46
Q.33 High-End Workstations 47
Q.34 Desktop/Laptop 48
Q.35 Servers 49
Q.36 Data Storage/Backup 50
Q.37 Please choose the graphics accelerator cards that you use regularly in the development of games from the following list of manufacturers 51
Q.38 Please choose the professional audio equipment and tools that you use regularly in the development of games from the following list of manufacturers or vendors 52
Q.39 Please choose the commercial game engines that you use regularly in the development of games from the following list of manufacturers 54
Q.40 Please choose the physics middleware that you use regularly in the development of games from the following list of manufacturers 55

Q.41 Please choose the networking middleware that you use regularly in the development of games from the following list of manufacturers 56
Q.42 Please choose the AI middleware that you use regularly in the development of games from the following list of manufacturers 57
Q.43 Please choose the motion capture equipment/software/services that you use regularly in the development of games from the following list of manufacturers 58
Q.44 Please choose the 2D art/image manipulation tools that you use regularly in the development of games from the following list of manufacturers 59
Q.45 Please choose the 3D rendering/modeling/animation tools that you use regularly in the development of games from the following list of manufacturers 60
Q.46 Please choose the video/film editing/effects tools that you use regularly in the development of games from the following list of manufacturers 61
Q.47 Please choose the video codecs/audio codecs that you use regularly in the development of games from the following list of manufacturers 62
Q.48 Please choose the stock media/music/SFX that you use regularly in the development of games from the following list of manufacturers 63
Q.49 My current or most recent game uses the following programming languages 64

Q.50 Please choose the programming environments / compilers that you use regularly in the development of games from the following list of manufacturers 65
Q.51 Please choose the programming utilities that you use regularly in the development of games from the following list of manufacturers 66
Q.52 Please choose the installers that you use regularly in the development of games from the following list of manufacturers 67
Q.53 Please choose the asset management tools that you use regularly in the development of games from the following list of manufacturers 68
Q.54 Please choose the debuggers and defect tracking tools that you use regularly in the development of games from the following list of manufacturers 69
Q.55 Please choose the game security/electronic software distribution that you use regularly in the development of games from the following list of manufacturers 70
Q.56 How many high-end workstations do you personally use in the development of games? 71
Q.57 From which of the following book publishers do you purchase books relevant to producing games? 72

Appendix

Q.3 Which of the following best describes your company's primary line of business? 73
Q.4 Which of the following best describes your job function? 78
Q.11 For which handheld device/s are you developing your current or most recent game? 81
Q.12 Please select the top three reasons for selecting the target game platform(s) for your current/most recent game 82
Q.13 On which of the following software platforms are you developing your current or most recent game? 86
Q.16 In which of the following industries are you currently working on or planning to work on Serious Games projects? For the purpose of this question a serious game is defined as the use of game technology for non-entertainment purposes 88
Q.23 From what types of reseller(s) do you purchase your development tools? 90
Q.24 From what reseller(s) do you purchase your development tools? 91
Q.25 Which HARDWARE products or technologies - Currently Use 95
Q.26 Which HARDWARE products or technologies - Plan to purchase or make major upgrade by the end of 2009 96

Q.27 Which SOFTWARE products or technologies - Currently Use 97
Q.28 Which SOFTWARE products or technologies - Plan to purchase or make major upgrade by the end of 2009 98
Q.29 Which SERVICES - Currently Use 99
Q.30 Which SERVICES - Plan to purchase or make major upgrade by the end of 2009 100
Q.31 Please choose the in-game advertising software that you use regularly in the development of games from the following list of manufacturers 101
Q.33 High-End Workstations 106
Q.34 Desktop/Laptop 108
Q.35 Servers 111
Q.36 Data Storage/Backup 113
Q.37 Please choose the graphics accelerator cards that you use regularly in the development of games from the following list of manufacturers 117

Q.38 Please choose the professional audio equipment and tools that you use regularly in the development of games from the following list of manufacturers or vendors 119
Q.39 Please choose the commercial game engines that you use regularly in the development of games from the following list of manufacturers 121
Q.40 Please choose the physics middleware that you use regularly in the development of games from the following list of manufacturers 127
Q.41 Please choose the Networking middleware that you use regularly in the development of games from the following list of manufacturers 131
Q.42 Please choose the AI middleware that you use regularly in the development of games from the following list of manufacturers 135
Q.43 Please choose the motion capture equipment/software/services that you use regularly in the development of games from the following list of manufacturers 138
Q.44 Please choose the 2D art/image manipulation tools that you use regularly in the development of games from the following list of manufacturers 140
Q.45 Please choose the 3D rendering/modeling/animation tools that you use regularly in the development of games from the following list of manufacturers 142
Q.46 Please choose the video/film editing/effects tools that you use regularly in the development of games from the following list of manufacturers 145
Q.47 Please choose the video codecs/audio codecs that you use regularly in the development of games from the following list of manufacturers 147

Q.48 Please choose the stock media/music/SFX that you use regularly in the development of games from the following list of manufacturers 150
Q.49 My current or most recent game uses the following programming languages 153
Q.50 Please choose the programming environments / compilers that you use regularly in the development of games from the following list of manufacturers 157
Q.51 Please choose the programming utilities that you use regularly in the development of games from the following list of manufacturers 161
Q.52 Please choose the installers that you use regularly in the development of games from the following list of manufacturers 164
Q.53 Please choose the asset management tools that you use regularly in the development of games from the following list of manufacturers 166
Q.54 Please choose the debuggers and defect tracking tools that you use regularly in the development of games from the following list of manufacturers 169
Q.55 Please choose the game security/electronic software distribution that you use regularly in the development of games from the following list of manufacturers 173
Q.57 From which of the following book publishers do you purchase books relevant to producing games? 175

Availability (back to top)

The '2008 State Of Game Development Survey' report is now available for paid digital download for a price of US $2,495. Any questions about payment, delivery methods, or further licensing of the data can be directed to Game Developer Research at research@gdmag.com.

 

.

Copyright © UBM TechWeb
Privacy Policy | Terms of Service